Codex Mundus: Games Thesis

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  • Thesis Structure
  • Primer [Interactive Software Design]
  • Part I [Lessons from History]
  • Part II [As Above, So Below]

Part II [As Above, So Below]

Test.
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About

This blog is the magnum opus of a games designer which details the development of a doctrine on how to craft interactive software. It's not meant to be the best programmed or the most artistically designed, but it is meant to be best constructed. Results may vary depending on intellect of the reader.

Codex Librum

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  • Codex Vita: Anonymous Journal

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