Primer [Interactive Software Design]

The first part of my thesis on computer games design is about the fundamentals of Interactive Software Design.

These pages describe ideologies on understanding computer games and their development [genres for example], as well as methodologies for the correct implementation of functional systems [perspectives].

None of these are specific to the development of any individual gameplay system, which is why this page is called Primer or introduction to games design.

For the development of a functional game you want Part I and Part II which covers Multiplayer Online Battle Arenas [MOBAs, or micro scale games] and Massive Multiplayer Online Roleplaying Games [MMORPGs, or macro scale games].

  • What is Computer Games Design?
  • Core System [Primary (Credits/Main)/Secondary (Overlay/Underlay) UIs]
  • Genre [Systemic Genre Specification]
  • User Interface Design Principles [Layout/Contrast]
  • Modelling [Cubic and Spherical Voxel Based Environments]
  • Perspectives [Cameras (Types, Function and Usage)]
  • Avatars [Composition (Object, Race, Equipment, Statistics, etc.), Quantification (Statistics), Aspects (Apex Class), Range (Perspective), Hybridization (Hybrid Classes), Setting (P/M/T)]